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Over thanksgiving break, we played a nerf war game. We tried a new gameplay style called assault. We had 7 people and only 6 guns, so we modified the rules to accommodate that. Four people started as defenders and two as attackers. Each of the defenders had a single gun and the attacking team had one gun to share. Whoever had the gun would be in play and attacking, when they died, the team would wait n minutes (where n is the number of attackers). After n minutes, the next person in the queue would grab a gun and head into combat. If a defender was killed, he immediately converted to the attacking team. He walked over to the back of the queue, and the first person in the queue would enter the game without having to wait.
The defenders were allowed to build a fort and their goal was to try to defend it over the course of 20 minutes. If there is one person living in the fort by the end of the 20 minutes, the defenders win. If at any time, the fort is completely empty (but the defenders are still alive), an attacker may enter the fort causing an immediate victory for the attackers.
I started in the queue of the attacking team, when I finally got in, I fired very few shots before being shot in the hat. After that, I ditched my hat to improve my skill. The game ran very smoothly (but not perfect at all) as the opposing forces were slowly thinned.
Mr. Chumley was met with unfortunate luck, one of the times when he spawned, he was instantly shot in the face for a kill, by Christina. Christina was a very good shot, knocking people out both left and right. Somehow, she managed to pull off a shot to my back that left a stinging feeling.
The battle was very balanced, leaving the attackers to have to make a final push in the last two minutes.
At six minutes left, Christina (now an attacker) is killed. Four minutes later, I spawn. It is now Austin and I left to take on an armored fort of three defenders in two minutes. We would have no help from fellow attackers since the next spawn time was four minutes later, a good 2 minutes after time is up.
Austin, unsure of how much time we have, calls out to me for time. I tell him we have a little under two minutes.
He replies, “Alright, times up!” and we skillfully duet a “Let’s do this! LEEROY JENKENS!” We rush their fort and quickly dispatch two of the remaining survivors, leaving Crexis to face the both of us. He takes one shot on us before we shoot out his legs and arms. We tried to execute him several times, but he squirmed so much that it actually posed a bit of a challenge. To finish him off, Austin shot him from point blank so that he had no chance to dodge at all. The game was done with 1 minute and 15 seconds remaining…a 45 second successful assault.
I’m considering reducing the amount of time the attackers have to assault the base in and I might tinker with the spawn times for the attackers, but this game style seems like an overall success. If anyone has a game style that they believe would be exciting for us nerfers, feel free to share it with me and I might test it out.
Until next time,
The Always-on-Schedule eronћ
Categories: The Junk Drawer