The Sanctum

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Cluricaun

Posted by the-sanctum on November 26, 2009 at 3:05 AM

Hello everyone, and happy Thanksgiving.  Today I want to introduce a game that has been in the making for some time now.  I call it Cluricaun.  Many of you might be asking what Cluricaun means or where I came up with the name.  Cluricaun is actually an Irish legend.  It is a name given to eternally drunken spirits.  I had no use of the name in the game itself, but I figured that it was too hilarious not to use.


Anyway, this game was inspired by my original design for an RPG.  Sophomore year I decided that it would be fun to come up with a bunch of classes, a bunch of weapons, and a bunch of enemies and make a little game.  At that point I really only had two templates to go off of:  Fire Emblem and Final Fantasy.  Those were the major fantasy based RPG's that I had played, and I thought that if I could somehow combine the two I would have gold on my hands.


In practice it was more of a hassle than anything else.  The problem was that I didn't have anything to run the battles for me, including the random numbers (RNs), so I had to do everything by hand.  It sucked.  Also, since I had the creativity level of zero, I was also unable to come up with anything resembling a story.


The remedy for this was found during Senior year.  My friend Charles starting an email list, with a few of my other friends.  On this list he would give us a scenario (in first person) with some options.  We would then vote on the choices, and based on our decision, Charles would generate the next part of the story, complete with new options.  It was such a good idea and it was so popular that I had to steal it.


I had a couple of friends of mine helped me come up with a basic storyline based on a few key choices that they could make.  What developed was a pseudo-D&D over e-mail.  I had a bunch of math behind the scenes that was all reliant on randomly generated numbers.


What I'm trying to do here is a very similar thing, but with some added shenanigans involved.  For instance, I will later include the ability to have animal companions and also introduce more and more skills as the game progresses.  For now, I hope everyone will check out Cluricaun, and if there are any questions, ask away.


Thanks for reading, and I hope you enjoy the game.


-Rikente

Categories: Cluricaun

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